suggested fix of sending new errors/ alarms when the state stays red/orange
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@ -46,6 +46,14 @@ public static class Program
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private static SodistoreAlarmState _prevSodiohomeAlarmState = SodistoreAlarmState.Green;
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private static SodistoreAlarmState _sodiohomeAlarmState = SodistoreAlarmState.Green;
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// Tracking for error/warning content changes
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private static List<String> _prevErrorCodes = new List<String>();
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private static List<String> _prevWarningCodes = new List<String>();
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// Heartbeat tracking
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private static DateTime _lastHeartbeatTime = DateTime.MinValue;
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private const Int32 HeartbeatIntervalSeconds = 60;
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// move all this to config file
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private const String Port = "/dev/ttyUSB0";
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@ -293,6 +301,43 @@ public static class Program
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return int.TryParse(part, out var id) ? id : 0; // is 0 a default safe value? check with Marios
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}
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/// <summary>
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/// Checks if the error or warning content has changed compared to the previous state.
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/// This allows detection of new/cleared errors even when the overall alarm state (Red/Orange/Green) remains the same.
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/// </summary>
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private static Boolean HasErrorsOrWarningsChanged(StatusMessage currentState)
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{
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// Get current error codes (descriptions)
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var currentErrors = currentState.Alarms?
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.Select(a => a.Description ?? String.Empty)
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.OrderBy(d => d) // Sort for consistent comparison
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.ToList() ?? new List<String>();
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// Get current warning codes (descriptions)
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var currentWarnings = currentState.Warnings?
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.Select(w => w.Description ?? String.Empty)
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.OrderBy(d => d) // Sort for consistent comparison
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.ToList() ?? new List<String>();
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// Check if lists have changed (new items added or existing items removed)
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var errorsChanged = !currentErrors.SequenceEqual(_prevErrorCodes);
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var warningsChanged = !currentWarnings.SequenceEqual(_prevWarningCodes);
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// Update tracking if changes detected
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if (errorsChanged || warningsChanged)
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{
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Console.WriteLine($"Error/Warning content changed:");
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Console.WriteLine($" Errors: {String.Join(", ", currentErrors)} (was: {String.Join(", ", _prevErrorCodes)})");
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Console.WriteLine($" Warnings: {String.Join(", ", currentWarnings)} (was: {String.Join(", ", _prevWarningCodes)})");
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_prevErrorCodes = currentErrors;
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_prevWarningCodes = currentWarnings;
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return true;
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}
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return false;
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}
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private static void SendSalimaxStateAlarm(StatusMessage currentSalimaxState, StatusRecord? record)
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{
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var s3Bucket = Config.Load().S3?.Bucket;
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@ -305,15 +350,37 @@ public static class Program
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_subscribeToQueueForTheFirstTime = true;
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_prevSodiohomeAlarmState = currentSalimaxState.Status;
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_subscribedToQueue = RabbitMqManager.SubscribeToQueue(currentSalimaxState, s3Bucket, VpnServerIp);
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_lastHeartbeatTime = DateTime.Now; // Initialize heartbeat timer
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}
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//If already subscribed to the queue and the status has been changed, update the queue
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if (!subscribedNow && _subscribedToQueue && currentSalimaxState.Status != _prevSodiohomeAlarmState)
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// Check if we should send a message
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var stateChanged = currentSalimaxState.Status != _prevSodiohomeAlarmState;
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var contentChanged = HasErrorsOrWarningsChanged(currentSalimaxState);
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var needsHeartbeat = (DateTime.Now - _lastHeartbeatTime).TotalSeconds >= HeartbeatIntervalSeconds;
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// Send message if: state changed, content changed, OR heartbeat needed
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if (!subscribedNow && _subscribedToQueue && (stateChanged || contentChanged || needsHeartbeat))
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{
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_prevSodiohomeAlarmState = currentSalimaxState.Status;
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// Set appropriate message type
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if (stateChanged || contentChanged)
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{
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currentSalimaxState.Type = MessageType.AlarmOrWarning;
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Console.WriteLine($"Sending AlarmOrWarning message - StateChanged: {stateChanged}, ContentChanged: {contentChanged}");
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}
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else if (needsHeartbeat)
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{
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currentSalimaxState.Type = MessageType.Heartbit;
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Console.WriteLine($"Sending Heartbeat message - {HeartbeatIntervalSeconds}s interval reached");
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_lastHeartbeatTime = DateTime.Now;
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}
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if (s3Bucket != null)
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{
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RabbitMqManager.InformMiddleware(currentSalimaxState);
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}
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}
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//If there is an available message from the RabbitMQ Broker, apply the configuration file
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Configuration? config = SetConfigurationFile();
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